Amusement device



Oct. 15, 1929. E. c. FEY 1,731,655

AMUSEMENT DEVI CE Filed Nov. 8, 3.926 2 Sheets-Sheet 1 I N V EN TOR.

6 Waf- VIII/J Ill/1 7 ATTORNEY.

Oct. 15, 1929. E. c. FEY 1,731,655

AMUSEMENT DEVICE Filed Nov; 8, 1926 2 Sheets-Sheet 2 ATTORNEY PatentedOct. 15, 1929 PATENT OFFICE EDMUND c. FEY, or San FRANCISCO, CALIFORNIAAMUSEMENT DEVICE I Application filed November 8, 1926. Serial No.146,966.

The present invention relates to an amusement device, particularly agame of skill, the entered into by one playing of which can be or twopersons.

The invention consists primarily in an amusement device or game of skillwherein two characters depicting boxers, fencers or like sportsmen,oppose each other. and are under control of-the respective players, and

are capable of operation to score against their opponent. g

, In the present invention, the figures are in the form of boxers andare capable-of operation and manipulation to be moved into positionrelative to each other, and their arms capable ofoperation toalternately present what may be commonly termed a hook-swing and ablocking guard, the characters being further capable of falling fromerect to horizontal position on the opponent delivering a blow inaparticnlar manner to a particular portion of the character.

The invention has for its principal object to provide a skill apparatus,wherein two players can,with the aid of characters, carry on a boxing"match wherein the skill of the players result in the termination of thematch by the character of one of the participants being knocked to thefloor by a blow delivered by the character of the other participant.

W'ith other objects in view, which will be presented by the followingdescription, the invention consists in the novel construction andcombination of parts hereinafter de scribed, illustrated in theaccompanying drawings and pointed out in the claims hereto appended; itbeing understood that various changes in the form, proportion, size andminor details of construction within the scope of the claims may beresorted to without departing from the spirit or sacrificing any of theadvantages of the invention.

In the drawings disclosing the preferred embodiment of the invention-Fig. 1 is a View in front elevation of a cabinet containing thepreferred embodiment of my invention.

Fig. 2 is a view in side elevation of the cabinet illustrated in Fig. 1.

Fig. 3 is a view in section on line 3-3 of Fig. 5, disclosing theoperating handle.

Fig. i is a transverse'sectional view on line 4l4 of Fig. 5, disclosingmore particularlythe lower plate and its guides.

Fig. 5 is a view in top plan of the character carrying plate,illustrating particularly its shape and the relative arrangement of theparts associated therewith.

, Fig. 6 is a view in broken perspective of the character carryin gplate illustrating particularly the relation of the operating mechanismpositioned beneath the same.-

Fig. 7 is a vertical sectional view of the upper portion of one of thecharacters, illus trating in front elevation, the arm operatingmechanism, and illustrating a portion of the mechanism depending fromthe head and extending through the body to maintain the character inerect position.

Fig. 8 is a View in perspective of the mechanism illustrated in Fig. 7.

Fig. 9 is a View in front elevation of the character, illustratingparticularly the angle of the arms extended through the body portion.

Fig. 10 is a view in vertical detail section of one of the feet of thecharacter, illustrating an oscillating locking rod connected with thehead and engaging under the holding latch, the parts being in standingposition.

Fig. 11 is a view similar to Fig. 10, with the character in a horizontalor knocked down position.

Fig. 12 is a view in detail perspective of the character holding rodengaging its holding latch plate.

' Fig. 18 is a view in side elevation of the character counter-balancingweight and the operating means connected therewith.

Fig. 14 is a view in detail side elevation of the means for locking thecharacters from movement over the ring surface when the same are inknock-down or prone position.

Referring more particularly to the drawings, wherein like characters ofreference designate corresponding partsthe numeral 1 indicates a cabinethaving a base portion and a raised portion, the cabinet being preferablyhollow and the front of the raised portion being closed by a transparentmember 2, such as glass. The raised portion extending upwardly from thebase portion affords a horizontal shelf 3 extending preferably the fullwidth of the cabinet. In rear of the glass 2 the cabinet is providedwith a floor and over the same is roped off an area depicting a ring ofthe type in which boxing matches are con ducted, the latter beingindicated by the numeral 4.

In the ring are positioned two boxing characters 5, the same havingmovable arms 6 and 7 one of which is bent at the elbow and is normallydisposed with the forearm in substantially horizontal position inadvance of the chest and the other is substantially outstretched with aslight crook to the elbow. The arms are mounted to alternately raise andlower, as hereinafter described, and for purposes of the presentdescription, the arm 6 may be termed the knockout blow delivering arm,and the arm 7 the guarding or blocking arm. The arms of the respectivecharacters, it will be observed, are reversed relative i to each otherwhen the characters are facing one another, as in the drawing. Eachcharacter has an axially rotatable head 8 from which extends through thebody an axially rotatable rod 9, the same having a lateral extension 10,with the end of which are connected the ends of springs 11 attached tothe inner surface of the body, the tendency of which is to maintain theface of the head forwardly or in front position at all times. The lowerportion of the rod 9 is hooked at 12, Figs. 10 and 12, to normallyextend through the opening 13 in a latch plate 14 and to extend beneaththe edge thereof toretain the character in vertical or upstandingposition.

Each of the characters pivotally supports the arms 6 and 7 on a shaft 15disposed transversely within the body and the arms extend therefrom andoperate through the respective diverging guide slots 16 in the front ofthe character.

An operating means connects with the respective arms and the sameconsists of a frame 17 pivotally connected with the arm 6, for wardly ofthe shaft 15, and pivotally connected with the arm 7 at a point 18rearwardly of the shaft 15. From the frame 1'? depends a rod 19, thesame extending parallel therewith and terminating at a point adjacentthe end of the rod 9, said rod 19 adapted to OVGlllGiHl operating finger20 on the end of a shaft 21, axially rotatable by the follow,-

ing described mechanism.

Each of the characters is mounted in a like manner and is controlledv bya like mechanism, therefore the description and operation of onesupporting and operating structure is thought to be sufficient. I

The shaft 21 extends longitudinally of and forms the pintle of a hingebarrel 22, the supporting flange 23 of which extends parallel with andis secured to the lateral leg 24 of the supporting plate 25, which isslidable over and supported by the surface of the shelf 3. The leg 24 ofthe plate is adapted to extend beneath the transparent closure 2 and thebody 26 of the plate is adapted to overlie the shelf 3, as in Figs. 1and 2.

Laterally from the hinge barrel 22 extends a supporting plate 27 towhich are attached the feet of the character as indicated in Figs. 1, 5,10 and 11, and said plate is provided with an opening 28 through whichextends the lower hooked end 12 of the member 9Fig. 11. In this opening28 also projects, when the plate is in substantially horizontalposition-Fig. 10, theoperating finger 20 of the shaft 21.

hen the character is in upright or standing position, Figs. 1 and 10, avertical reciprocation of the rod-19will cause an alternate simultaneousoperation or swinging of the arms 6 and 7, and such swinging isaccomplished by the following power mechanism.

To the underside of the body 26 of plate is mounted for oscillation ashaft 29 con-' nected through alink 30 and lever 31 with theend of theshaft 21, the shaft 29 carrying a second lever 32 which connects at itsend with an operating pin 33 reciprocably'mounted within a hand piece34extending upwardly from the upper surface of the body portion 26 ofthe plate 25, Figs. 3 and 60f the drawing. The surface of the body 26 ofplate 25 at either side of the base of the handle 34 is provided withparallel slots 35 through which extend guide bolts 36 secured to asuib=plate 37. The sub-plate is provided with slots 38. disposed atright angles to the slots "35 and in said slots operate guide bolts 39secured to the wall 40, forming the shelf 3, as in Figs. 3 and 4 of thedrawings. The sub-plate 37 and wall 40 beneath the handle 34 areprovided with registering cutout portions 41, as in Figs. 3 to 5 of thedrawings.

The construction and arrangement of the slots 35 and 38 is such as to.permit the. player when grasping handle 34 to move the plate 25 in thedirection of the slots 35 and 38, the limit of movement being controlledby the bolts 36 and 39.

With the characters arranged opposing each other, as in'Fig. 1, itwill'be apparent that the two players by moving the handles 34 of therespective plates 25 may move the characters laterally across the pathof each other and toward each other to a point where the forward edges Aof the legs 24contact, this contacting li-niiting the relative-forwardmovement of the characters. Thus theplayers are enabled to move theircharacters: relative to each other in an endeavor'toobtain a position.of advantage, and dut-in-gsuch movement the player, preferably "with histhumb, rapidly presses the" operating pin! or plunger 33, which throughits associated mechanism, causes the swinging of the arms 6 and 7 of therespective characters.

Should one player gain an advantageous position of his character overthe other and operate the character arms so that the arm 6 strikes ablow of suflicient strength to turn the head 8 of the other character,such head turning of the other character will cause an axial rotation ofthe rod 9 and will move the hooked end 12 thereof from beneath the latchplate 14, at which time the character will be free to fall from verticalposition, Fig. 10 to horizontal position, Fig. '11. 7

To insure the dropping of the character when the hook 12 is releasedfrom the latch plate 14, a counter-balancing weight 42 is suspended froman arm 43, extending rearwardly of the hinge barrel 22, the weight 42being sufficient to over-balance the character immediately on the latch12 disengaging from the latch plate 14. After such action, which in thepresent game may be termed the knockout of one of the principals orparticipants, the prone character is restored to vertical position bythe following mechanism.

The weight 42 when the same drops is adapted to rest on a verticallymovable base 44, which is adapted for raising, by the operation of alever 45 extending exteriorly of the cabinet 1, such elevating of theweight 42 causing the movement of the plate 27 from vertical tohorizontal position, and will enable the hook end 12 of rod 9 to engagebe neath its latch plate 14.

To lock the character from needless movement when the same is lying in aprone position. the following mechanism is provided.

To a bracket 46 depending beneath the body 26 of plate 25 is pivotallymounted a lever 47 carrying at one end an upstanding locking pin 48adapted to register and be received within one of the series ofdepressions 49 in the plate 37. The locking pin 48 is normally drawntoward the depressions 49 by spring 50. The lever 47 on the end of alateral extension 51 carries an anti-friction roller 52 adapted tocontact with the upper surface of the plate 44, as illustrated in Fig.6, thus when the plate is elevated to restore the character from proneto vertical'position, the plate contacts with the roller 52 and operatesthe lever 47 to withdraw the locking pin 48 from its associated recess49. With the locking pin 48 withdrawn from its associated recess, alocking pawl 53 carried by the bracket 46 engages a lateral extension 54on lever 47 and retains the lever in disengaged or released position.-The latch 53 is adapted for operation for disengagement from theextension 54 through the medium ofa flexible connection 55, connected atone end with the latch and at its opposite end with the member 22, asillustrated in Figs. 6 and 14. Thus when the character drops fromVertical to prone position, the

latch 53 is released and the action of spring 51 will move pin 48 towardone of the recesses 49, the pin entering the recess should the playerattempt to impart movement to the plate. The lever 47 also carries aforked arm 56 adapted when the pin 48 is received in one of thedepressions 49 to lie beneath and engage an arm 57 extending laterallyfrom the oscillating shaft 29. This engagement will cause theoscillation of the shaft 29 to depress the pin 33 in the handle 34 andretain the sametherein, preventing its opera tion during such time asthe character is again restored, as previously described, to verticalposition.

I claim p f 1. A game apparatus comprising a pair of contestingcharacters independently movable to and from and transversely acrosseach other in upright opposing relation, each character mounted forpivotal movement on a horizontal aXisand provided with a movable areaindicating a vulnerable spot, each characterfurther provided with an armadapted for 'movement'to attack the movable area of its opponent, meansadapted for releasably retaining the characters in upright position andadapted on the actuation of the movable area for releasing the characterto permit its pivotal movement to a substantially horizontal position,means for operating the arms of the contesting characters, and means formoving the contesting characters to and from and transversely across infront of each other without affecting the operation of the arms.

2. A game apparatus comprising a pair of contesting charactersindependently movable to and from and transversely across each other inupright opposing relation, each character mounted for pivotal movementon a horizontal axis and provided with a movable area indicating avulnerable spot, each character further provided with an arm adapted formovement to attack the-movable area of its opponent, means adapted forreleasably retaining-the characters in upright position and adapted onthe actuation of the movable area for releasing the character to permitits pivotal movementto a substantially horizontal prone position, andmeans for operating the arms of the contesting charac- 1 on its supportfor pivotal movement on a horizontal axis and provided with a movablearea indicative of a vulnerable spot, each character further providedwith an arm adapted for movement to attack the movable area of theopposing character, means for releasably retaining the characters inupright position on their respective supports and adapted on theactuation of the movable area of its character for releasing thecharacter to permit its pivotal movement to a substantially horizontalposition, and means carried by the respective supports for operating thearm of its associated contesting character.

4. A game apparatus comprising a pair of oppositely disposedindependently movable contesting characters, each character mounted forindependent pivotal movement on a horizontal axis and provided with amovable area, each character further provided with a pair of armspivotally mounted for unitary operation, one of said arms formed toprotect the movable area of its associated character and the other armformed to strike the movable area of the opposing character, meansassociated with each character and operatively connected with its pairor" arms for actuation to simultaneously operate said arms, means forreleasably retaining the respective characters in upright position andadapted on the actuation of the movable area of its character to releasethe same and permit its movement to substantially horizontal position,and a character manipulating hand grip associated with each characterfor operation to move its character relatively to its contestant, saidhand grip mounting the arm manipulating means of its associatedcharacter.

5. A game apparatus comprising a pair of oppositely disposedindependently movable contesting characters, each character mounted forindependent pivotal movement on a horizontal axis and provided with amovable area, each character further provided with a pair of pivotallymounted arms adapted for unitary operation, one to protect the movablearea of its associated character and the other to strike the movablearea of the opposing character, means for releasa ly retaining therespective characters inupright position and adapted on the actuation ofthe movable area of itsclraracter to release the same and permit itsmovement to substantially horizontal position, means for locking thecharacters when in substantially horizontal position from furtherrelative independent movement, means for operating the arms of thecontesting characters, and means for-restoring the characters fromhorizontal to vertical posi tion and for releasing said locking means.

6. A game apparatus comprising contest:- ing characters, independentlymovable in normally upright opposing relation, one mounted for pivotalmovement on a horizontal axis and provided with a movable area adaptedfor operation to release the character for movement on its horizontalaxis and one provided with a movable member adapted solely to attack-themovable area of its contestant, the other of the characters providedwith a movable member adapted to solely defend its movable areaagainst-the attack of its contestant, means for independently operatingthe movable members of the resp'ective characters and means for movingthe characters in contestin relation said means mounting the operatingmeans for the movable member of its associated character.

game apparatus comprising a plurality 0t contesting characters, onemounted for pivotal movement on a horizontal axis and provided with amovable area adapted for operation to release'the character for movementon its'horizontal axis, means for independently mounting the respectivecharacters, whereby the same are relatively mov movement on a horizontalaxis and one mov-' able to and from and transversely across in front 01"the other, one of said characters provided with a member adapted formovement independently of the character to contact with its contestant,means adapted for releasably retaining the pivotally mounted characterin upright position, said means adapted for releasingto permit thecharacter to pivot to a substantially horizontal prone position uponcontact of said movable member with said releasable retaining means, andmeans for operating said movable member and means for locking one ofsaid characters from movement relatively to the other on the pivoting ofsaid character to horizontal prone position.

9. A game apparatus comprising a pair of contesting charactersindependently movable bodily back and forth and across each other in up'ght opposing relation, each character mount d for pivotal. movement ona horizontal axis and provided with a movable he'ad portion constitutinga vulnerable spot, each character further'provided with an arm adaptedfor movement to attack the vulnerable spot of its opponent, means forreleasably retaining the characters in up right position and adapted onits actuation by the arm of the opposing character for releasingxthecharacter to permit its pivotal movement to a substantially horizontalprone position, finger operated means associated with each character foroperating it arm, a hand grip associated with each character for movingthe character back and forth and across the other in upright position,said hand grip mounting the character arm operating means, a transparentcase enclosing the characters, said hand grip and finger operating meansbeing-disposed exteriorly of the case.

10. A game apparatus comprising a transparent case, a pair of contestingcharacters housed therein and visible therethrough, said charactersindependently movable bodily relatively to each other in uprightopposing relation, each character mounted for pivotal movement to asubstantially horizontal position and each provided with an arm adaptedfor movement to attack its opponent and cause its pivotal movement tosaid substan tially horizontal position, means associated with eachcharacter extending exteriorly of the case and adapted for operating itsarm, a hand grip associated with each character and extending exteriorlyof the case for moving the character independently of and relatively toits opponent in upright position, and finger actuated means carried bythe hand grip means for operating the arm. operating means.

11. A game apparatus comprising a transparent case, a pair of contestingcharacters housed therein and visible therethrough, said charactersindependently movable bodily relatively to each other in uprightopposing relation, each character mounted for pivotal movement to asubstantially horizontal position and each provided with an arm adaptedfor movement to attack its opponent and cause its pivotal movement tosaid substantially horizontal position, hand pieces one connected witheach character and each located eXteriorly of the case for movement tooperate said characters relatively to each other in opposing uprightposition, and means associated with each hand piece and capable ofoperation independently of the movement of itsassociated hand piece tooperate the arm of its associated character.

12. A game apparatus comprising a transpiece for restoring thecharacters from defeat indicating position to upright opposing relation.

13. A game apparatus comprising a transparent case, a pair of contestingcharacters housed therein and visible therethrough, said charactersbeing independently movable bodily relatively to each other in uprightopposing relation and movable into defeat indicating position, eachcharacter provided with an arm movable to attack its opponent and causeits movement from upright to defeat indicating position, a handpiececonnected with each character and located exteriorly of the case formovement to independently operate said characters relatively to eachother in opposing relation, and means associated with each character andextending to and carried by the handpiece for operating its arm. I

14. A game apparatus comprising a transparent case, a pair of contestingcharacters housed therein and visible therethrough, said charactersbeing independently movable bodily relatively to each other in uprightopposing relation and movable into defeat indicating position, eachcharacter provided with an arm movable to attack its opponent and causeits movement from upright to defeat indicating position, a handpiececonnected with each character and located exteriorly of the case formovement to independently operate said characters relatively -to eachother in opposing relation, means associated with each character andextending to and carried by the handpiece for operating its arm, andmeans independent of the hand piece for restoring thecharacters fromdefeat indicating position to upright opposing relation.

In testimony whereof I have signed my name to this specification.

EDMUND C. FEY.

